ATC Simulator ATC Approach & Tower Training

The ATC Simulator handbook

ATC Approach & Tower Training

Eighteen chapters that take you from your first radio call to a full approach sector, and then up to the tower cab. Written for readers with no aviation background, and quoting the FAA controller manual wherever its own words are the rule.

  1. 01

    ATC Basics

    What air traffic control is for, which controller owns a flight at each stage of its trip, and the job you take on when you sit down as Bayview Approach.

    5 sections

  2. 02

    The Language of the Sky

    How headings, knots, feet and flight levels are spoken and measured, and how to read the scope that turns those numbers into a traffic picture.

    5 sections

  3. 03

    Radio & Phraseology

    How to speak on an ATC frequency: the phonetic alphabet, spoken numbers, callsigns, the shape of a call, and the readback and hearback loop.

    7 sections

  4. 04

    Understanding Arrivals

    Where an arrival's plan comes from, what a STAR is and what its restrictions require, and how to read a flight's intent off the data block before you transmit.

    6 sections

  5. 05

    Controlling an Arrival

    How to work one arrival from its first call on your frequency to a position on altitude, on speed and on a heading that sets up the turn onto final.

    7 sections

  6. 06

    Vectoring to Final

    The pattern geometry behind vectors to the ILS, why the glideslope is intercepted from below, and the clearance that puts an arrival on final.

    6 sections

  7. 07

    Sequencing & Sharing the Sky

    The three-mile and one-thousand-foot separation minima, how they become a runway sequence spaced with speed first, and how departures climb through it.

    6 sections

  8. 08

    When It Doesn't Go to Plan

    What to do when an approach breaks off, a pilot says unable, an aircraft declares an emergency, the radio fails, or the wind changes the runway.

    6 sections

  9. 09

    The Training Ladder

    The five-rung practice ladder that turns the rules of chapters one through eight into skill at the scope, from a first shift with one arrival to a full sector.

    6 sections

  10. The tower chapters

    10

    In the Cab

    The tower seat, what local control owns, why the runway is the scarcest resource on the field, and how the strip board carries your plan.

    5 sections

  11. 11

    Getting Them Airborne

    How the tower works the departure queue: line up and wait, a takeoff clearance with runway and wind in a fixed order, and cancelling a clearance.

    6 sections

  12. 12

    Getting Them Down

    How the tower gets an arrival down: the decision window on final, a landing clearance you may issue early, and the exit that hands the flight to ground.

    6 sections

  13. 13

    When the Gap Closes

    Go-arounds, rejected takeoffs, the runway incursion, and the ground radar display a tower falls back on when the view from the cab is not enough.

    7 sections

Glossary

The phonetic alphabet, the number words and the radio vocabulary. It grows with the handbook.

Fly what you just read

ATC Simulator puts you in these two seats, Bayview Approach and Bayview Tower, with live traffic and pilots who fly what you say.

About ATC Simulator

ATC procedures and phraseology are based on FAA Order JO 7110.65BB. This game is not affiliated with, endorsed by, or a product of the FAA, and is not for real-world training or operational use.